AI Insights · Timothy · October 2024
Top 5 Educational Games on Android in Turkey: Q3 2024 Overview
Explore the performance of the top educational games on Android in Turkey during Q3 2024, with insights on downloads, revenue, and active users.
During the third quarter of 2024, the educational games sector in Turkey saw notable performances from the top five applications on the Android platform. Here's an overview of their performance based on data from Sensor Tower.
Toca Boca World from Toca Boca showed a dynamic trend in both downloads and revenue over the quarter. Weekly downloads peaked at around 86K in mid-August, with a gradual decline towards the end of September, finishing at approximately 31K. Revenue followed a similar pattern, starting at $9K in early July, peaking at $12.5K in mid-August, and then decreasing to about $5.1K by the end of September. Active users began the quarter at 916K, experiencing a peak of over 1.1M mid-quarter, before settling at around 666K.
MentalUP Brain Games For Kids, developed by MentalUP, displayed a steady increase in weekly downloads, reaching 14.8K in the final week of September. Revenue fluctuated slightly but ended the quarter on a positive note at approximately $2.5K. Active users maintained a steady rise, starting from 45.8K and ending at 52.4K.
Tiny Minies - Learning Games from Gamester Eğitim Bil. ve Yazılım Teknolojileri AS had a subdued quarter in terms of downloads, with activity only picking up in the last week of September at 50 downloads. Revenue showed modest growth, peaking at $295 in late August.
Keiki Learning games for Kids by Benipol Limited experienced a surge in downloads in mid-August, reaching 4.5K, before declining to 796 by the end of September. Revenue mirrored this pattern, peaking at $268 in early September. Active users also saw an increase mid-quarter, topping at 3.4K, before decreasing to 1.9K.
Cube Cipher - Cube Solver from DOSA Apps observed a consistent download rate, with a slight increase towards the end of the quarter, reaching 8.7K. Revenue remained stable throughout, ranging between $99 and $161. Active users saw a gradual increase, ending the quarter at 349K.
These insights provide a snapshot of the trends and performance of educational games in Turkey, with more detailed analysis available on Sensor Tower.